
DC just announced a new mobile fighting game, and Injustice fans are not on board. The design goes lighter on the story, lighter on the deck-building, and heavier on the gacha rotation than either Injustice: Gods Among Us or Injustice 2 Mobile ever did. The best Injustice: Gods Among Us alternatives on Android give the same three-versus-three superhero brawler feel without asking for the trade-off DC’s new title is making.
We looked at seven Android fighting games that shipped or updated in the past year and match at least one Injustice strength: card-collection depth, real-frame combat, or superhero fantasy. Some are free-to-play with respectful monetization, some lean into the gacha, all of them keep the tag-team fighter genre going.
Why people leave Injustice
The subreddits and Google Play reviews cite three recurring gripes about the original Injustice: Gods Among Us mobile:
- Server issues around events wipe reward progress at the worst times.
- New character drops slowed after the console-tied event calendar dried up.
- The monetization model, once tolerable, now leans on rare-shard grinds that push whales.
The alternatives below sidestep at least one of those, and a couple sidestep all three.
Quick comparison table
| App | Best for | Free plan | Starting price | Standout feature |
|---|---|---|---|---|
| Injustice 2 Mobile | Direct sequel with Gear System | Yes | Freemium | Gear-based build depth |
| Mortal Kombat Mobile | Deeper roster with fatalities | Yes | Freemium | Long-running card RPG loop |
| Marvel Contest of Champions | Marvel fighter with active events | Yes | Freemium | Alliance war meta |
| Shadow Fight 4: Arena | Real-frame 3D brawler | Yes | Freemium | PvP-focused live combat |
| Street Fighter Duel | Turn-based Capcom RPG | Yes | Freemium | Team composition puzzle |
| DC Legends | DC turn-based RPG | Yes | Freemium | DC roster without live fighting |
| Skullgirls Mobile | Skull-hunt combos and character depth | Yes | Freemium | Best combo system on mobile |
The alternatives
Injustice 2 Mobile – Best for the direct sequel
Injustice 2 Mobile is the natural next step, and it addresses two of the three gripes at once: the Gear System gives every character build variety, and the event pipeline runs steadier than the original’s did.
Where it falls short: it is still a WB Games gacha; the top-tier character shards remain a grind.
Pricing:
- Free-to-play.
- Optional in-game purchases.
Migrating from Injustice: Gods Among Us: WB Games and NetherRealm shared achievement tracking early in the sequel’s life. Progress does not transfer directly, but the character roster and combat vocabulary feel familiar.
Download: Google Play.
Bottom line: the pick for anyone who wants more Injustice at a similar depth.
Mortal Kombat Mobile – Best for the deeper roster
Mortal Kombat Mobile is NetherRealm’s other card-based fighter, and it has aged into a deep long-term game. The roster is bigger than Injustice’s, the fatality animations are the reward for a good tower run, and the event calendar remains active.
Where it falls short: the violence is more graphic than Injustice; not a great choice for younger players.
Pricing:
- Free-to-play.
- Optional in-game purchases.
Migrating from Injustice: Gods Among Us: the combat cadence, blockstring rhythm, and support-character calls all transfer.
Download: Google Play.
Bottom line: the closest game in feel to Injustice.
Marvel Contest of Champions – Best for players who want the Marvel roster
Marvel Contest of Champions is Kabam’s long-running Marvel fighter and easily the most-active event calendar on mobile. Alliance Wars give a real endgame beyond the ranked ladder, and character kits are constantly rebalanced.
Where it falls short: the meta churns fast; a top-tier character loses value in weeks.
Pricing:
- Free-to-play.
- Optional in-game purchases.
Migrating from Injustice: Gods Among Us: the swipe-and-tap combat is the same style. The alliance structure requires more social investment.
Download: Google Play.
Bottom line: the pick for someone who prefers Marvel to DC.
Shadow Fight 4: Arena – Best for real-frame 3D fighting
Shadow Fight 4: Arena breaks the mold: instead of tap combos on a static screen, it runs a real-time 3D fighter with grabs, breaks, and a proper stamina bar. PvP is the core loop, and matches take about a minute.
Where it falls short: the roster is smaller than the WB titles.
Pricing:
- Free-to-play.
- Optional in-game purchases.
Migrating from Injustice: Gods Among Us: this is a real fighting game. Expect to relearn the timing and stop tapping for combos.
Download: Google Play.
Bottom line: the pick when the point was the fighter, not the card game.
Street Fighter Duel – Best for turn-based team building
Street Fighter Duel is Capcom’s turn-based RPG built on the Street Fighter roster. The strategy is in team composition and skill order, not reflex. It is less like Injustice and more like a puzzle box, but the character-collection loop is familiar.
Where it falls short: the combat is auto-battle by default; players who want manual control find it thin.
Pricing:
- Free-to-play.
- Optional in-game purchases.
Migrating from Injustice: Gods Among Us: the strategy vocabulary transfers. The reflex demand drops.
Download: Google Play.
Bottom line: the pick when we want the collection loop without the real-time pressure.
DC Legends – Best for a DC roster without the live fighting
DC Legends is WB Games’ turn-based DC RPG. Same DC universe, same familiar heroes, but the combat is squad-based turn strategy instead of a card-based fighter.
Where it falls short: the game is older; content updates are slow.
Pricing:
- Free-to-play.
- Optional in-game purchases.
Migrating from Injustice: Gods Among Us: the roster and story tone carry over. The combat is very different.
Download: Google Play.
Bottom line: the DC pick for anyone burnt out on Injustice-style combat.
Skullgirls Mobile – Best for the combo system
Skullgirls Mobile is a labor of love. The combo system has genuine depth for a mobile fighter, the animation quality is best in class, and the monetization is comparatively respectful. It is not a superhero fighter, but it hits the “real fighting game on the phone” note better than any other title on this list.
Where it falls short: the roster is smaller than any WB Games title.
Pricing:
- Free-to-play.
- Optional in-game purchases.
Migrating from Injustice: Gods Among Us: the card collection idea is here, but the combat is a full fighter with cancels and juggles.
Download: Google Play.
Bottom line: the pick for anyone who cared about combos, not the DC costume.
How to choose
- Pick Injustice 2 Mobile for the closest structural match.
- Pick Mortal Kombat Mobile for the biggest active NetherRealm roster.
- Pick Marvel Contest of Champions for Marvel with a busy event calendar.
- Pick Shadow Fight 4: Arena for a real fighter instead of a card game.
- Pick Street Fighter Duel for the collection loop without the reflex pressure.
- Pick DC Legends for DC without the fighter combat.
- Pick Skullgirls Mobile for the deepest combos on mobile.
- Stay on Injustice: Gods Among Us if the character-shard progress is deep and the friend group is on the same servers.
FAQ
Is Injustice: Gods Among Us still worth playing in 2026? Yes for anyone with a deep account. The events are less frequent, but the core roster is preserved.
What is the new DC fighting game that upset Injustice fans? DC announced a new mobile title that leans harder on gacha mechanics and away from the card-fighter model. Reactions on the subreddit are mixed.
Which alternative is closest in feel? Injustice 2 Mobile is the closest. Mortal Kombat Mobile is a close second.
Which of these are actually free to play at endgame? Skullgirls Mobile and Shadow Fight 4: Arena keep the endgame accessible without heavy spending. WB Games titles push spending harder late.
Do any of these support cross-progression with Steam? Skullgirls Mobile shares a roster with the Steam version but not save data. The others are mobile-only progression.