
Star Trek Legends, the turn-based party RPG that lived on Apple Arcade and iOS, is being delisted and pulled from stores. Fans who bought into the roster of Kirk, Picard, Seven of Nine, and the away-team combat loop are watching the servers wind down with nowhere obvious to go, and Android owners never really had it in the first place. The mix of Star Trek characters, tactical party fights, and gear-driven progression is a specific itch.
Seven Android games hold up in 2026 for the same slot. Some are Star Trek by name, others are party-based tactical RPGs that scratch the away-team loop with a different coat of paint. Every pick here is available on Google Play right now, and most run offline once the initial download is done.
Quick comparison
| Game | Best for | Free plan | Starting price | Platforms |
|---|---|---|---|---|
| Star Trek Fleet Command | Star Trek IP with a live universe | Yes, free-to-play | Free, in-app purchases | Android, iOS |
| Star Trek Timelines | Trek crews across every era | Yes, free-to-play | Free, in-app purchases | Android, iOS |
| Star Wars Galaxy of Heroes | Turn-based squad battles at scale | Yes, free-to-play | Free, in-app purchases | Android, iOS |
| XCOM Enemy Within | Deep tactical combat, no gacha | No, paid | About $10 one-time | Android, iOS |
| Warhammer Quest 2 | Dungeon-crawling party tactics | No, paid | About $5 one-time | Android, iOS |
| Battle Chasers Nightwar | Turn-based JRPG with hand-drawn art | No, paid | About $10 one-time | Android, iOS |
| Iron Marines Invasion | Sci-fi squad tactics in real time | No, paid | About $5 one-time | Android, iOS |
Why Star Trek Legends left
Apple Arcade exclusivity was the ceiling. Legends launched as an Arcade title, which locked out Android from day one and tied the game’s life to Apple’s catalogue decisions. When Apple and Tilting Point moved on, the pull was sudden.
The live-service tail could not carry itself. Content updates slowed after the first year, and the away-team meta stopped shifting. Reddit threads through 2025 described the endgame as event grinding with little new tactical depth.
No cross-platform story. Progress was tied to a single Apple ID with no cloud parity outside iOS, so players who wanted to keep a roster across devices had no path. That is a structural issue Legends shared with several Arcade-only games that have since been shelved.
The delisting is real, not a rumour. Polygon reported the store pull and confirmed the game is scheduled to disappear, meaning existing downloads will keep working only as long as their local install survives.
The best Star Trek Legends alternatives on Android
Star Trek Fleet Command, best for Star Trek IP with a live universe
Star Trek Fleet Command is the largest Trek game running on Android today. It leans strategy rather than RPG, with base building, ship upgrades, and alliance politics wrapped around the canon. The single-player campaign works through officer recruitment that will feel familiar to Legends players, since assembling and levelling a bridge crew is the core loop.
Fleet Command is not turn-based combat in the Legends sense, but the character progression and lore drops are the closest a live Star Trek game gets on Android in 2026.
Where it falls short: It is free-to-play with the pressure that implies. Late-game progress leans on spending, alliances demand real-time coordination, and the tutorial is long. Anyone hoping for tight tactical fights will find the ship combat more menu-driven than Legends.
Pricing:
- Free to download and play
- In-app purchases from a few dollars up to large bundles
- Coming from Star Trek Legends: Free entry, deeper long tail, more grind
Coming from Star Trek Legends: Treat the first server as a sandbox to learn the officer system. Recruit the Legendary officers you liked in Legends when their events cycle, and pick a mid-tier alliance rather than joining a top server on day one.
Bottom line: The default Star Trek Legends alternative for players who want the IP first and are willing to accept a live-service structure.
Star Trek Timelines, best for Trek crews across every era
Star Trek Timelines is the closest thing to Legends in spirit on Android. Crew members are drawn from every series and film, from The Original Series through Discovery and Lower Decks, and you build away teams for time-anomaly missions that resolve through skill checks. Ship battles run alongside crew missions, so the game splits between two tactical layers.
For Legends players, Timelines vs Star Trek Legends is the most direct swap. The character collection is the appeal, the combat is turn-based, and the story missions lean on canon dialogue and events.
Where it falls short: The interface is dense after a decade of updates, and the free tier limits how many crew you can hold at once. Late-game arena battles favour heavily invested crews, and the daily energy loop is a real time commitment.
Pricing:
- Free to download and play
- Monthly Captain’s Club or premium currency bundles from about $5 to $100
- Coming from Star Trek Legends: Free entry, wider roster, denser systems
Coming from Star Trek Legends: Skip the tutorial ship battles and prioritise your crew’s core skills before running voyages. Save premium pulls for character events tied to shows you know, since duplicate crew are more useful in Timelines than in Legends.
Bottom line: The best Star Trek Legends alternative for anyone whose main pull was collecting crew across the whole Trek timeline.
Star Wars Galaxy of Heroes, best for turn-based squad battles at scale
Star Wars Galaxy of Heroes is the mobile turn-based squad game most Legends fans will already know by reputation. Squads of five heroes clash across canon and Legends-era rosters, with ability priority, buffs, and counter picks that reward planning between fights. Territory battles and guild raids give the endgame a co-op tactical layer that Legends never had.
Galaxy of Heroes vs Star Trek Legends trades the Trek roster for a much larger character pool and years of balancing. The turn-based combat feel is close, and the pacing rewards a similar bench-building mindset.
Where it falls short: Progression is slow without spending. Some meta squads are gated behind time-limited events, and the interface can feel busy after a decade of features. Solo players who ignore guilds miss most of the endgame.
Pricing:
- Free to download and play
- Currency and character bundles from a few dollars up
- Coming from Star Trek Legends: Free entry, larger roster, stronger PvP
Coming from Star Trek Legends: Pick a starting faction based on characters you actually like, not the meta of the month. Join a mid-sized guild in the first week so you can access raids while you learn the mods system.
Bottom line: Pick Galaxy of Heroes if the tactical squad loop mattered more than the Star Trek IP and you want a huge cast to build with.
XCOM Enemy Within, best for deep tactical combat, no gacha
XCOM Enemy Within is Firaxis’s mobile port of the PC classic. Squads of four to six soldiers fight alien incursions turn by turn on grid-free maps, with cover, flanking, and permadeath as the pressure. The strategy layer between missions lets you research tech, build a base, and lose whole rosters when things go badly.
For Legends players who wanted more from tactical positioning and less from character monetisation, XCOM vs Star Trek Legends is a straight upgrade on the combat side. It is not a party RPG in the levelling sense, but the squad-building loop pulls the same lever.
Where it falls short: No live content and no online play. Some players find the touch controls fiddly on smaller phones. The interface has not been updated in years, so it feels dated next to modern releases.
Pricing:
- One-time purchase around $10, no in-app purchases
- Occasional store sales at half price
- Coming from Star Trek Legends: Paid up front, no gacha, no live-service tail
Coming from Star Trek Legends: Play on Normal difficulty for the first campaign to learn the layered systems, then move to Classic Ironman when the loop clicks. Nickname your soldiers after your favourite Legends crew for the same emotional cost when they die.
Bottom line: The right Star Trek Legends alternative for players who came for the tactics and can live without the Trek names.
Warhammer Quest 2, best for dungeon-crawling party tactics
Warhammer Quest 2 puts a four-hero warband through gothic dungeons, room by room, in turn-based fights. Loot drops, weapon upgrades, and a small campaign map string missions together, and the roster grows as new hero classes join. Combat is tighter than Legends, with ability cooldowns and positioning that matter on nearly every turn.
Warhammer Quest 2 vs Star Trek Legends swaps sci-fi for grimdark fantasy, but the away-team pattern is the same: pick a party, gear them, and clear a dungeon.
Where it falls short: The Warhammer setting is dense if you are new to it, and the pace is slow compared to modern tactical games. Some cosmetic packs and expansions run as separate paid add-ons. The endgame is finite once the campaigns are done.
Pricing:
- Paid up front, around $5
- Optional expansion packs a few dollars each
- Coming from Star Trek Legends: Paid, no gacha, focused campaign length
Coming from Star Trek Legends: Start with a balanced party of warrior, wizard, and ranged classes, and rotate the fourth slot as you unlock heroes. Save gold for weapon upgrades before cosmetic gear, since the fight math shifts on the first few tiers.
Bottom line: A clean party-tactics fix for anyone who liked the away-team combat in Legends and does not need it to be Star Trek.
Battle Chasers Nightwar, best for turn-based JRPG with hand-drawn art
Battle Chasers Nightwar is a proper turn-based JRPG built by an ex-Darksiders team, ported to mobile with all its combat depth intact. Parties of three heroes rotate through overworld exploration, procedural dungeons, and boss fights that use overcharge and burst mechanics to reward planning. The hand-drawn art holds up well on modern Android screens.
Nightwar vs Star Trek Legends replaces sci-fi with dark fantasy but keeps the party rhythm exact. Ability trees, gear, and the slow drip of new heroes match the Legends progression loop closely.
Where it falls short: The install is large, and older phones will chug during particle-heavy fights. The story leans on comic-book lore that new readers will not know. Load times between dungeons can drag.
Pricing:
- Paid up front, around $10
- No in-app purchases and no ads
- Coming from Star Trek Legends: Paid, single campaign, deeper combat systems
Coming from Star Trek Legends: Build your first party around a healer, a damage dealer, and a control class before experimenting. Save top-tier crafted gear for the endgame heroes, since dungeon difficulty ramps hard past the mid-game.
Bottom line: The right Star Trek Legends alternative for players who cared most about the JRPG bones and want a finite, well-crafted campaign.
Iron Marines Invasion, best for sci-fi squad tactics in real time
Iron Marines Invasion is Ironhide’s sci-fi tactical game, a real-time cousin to Legends rather than a turn-based one. Squads of specialised units, from marines to snipers to mechs, hold objectives across alien worlds while the player uses hero abilities on cooldown. The mission structure is short and dense, which suits mobile play in a way Legends often did not.
Iron Marines Invasion vs Star Trek Legends is a different pace but a familiar shape: pick your heroes, level them across a campaign, and use their kits to punch above weight in every mission.
Where it falls short: Real-time controls take a session to learn on a phone. There is no PvP, so the endgame is star-chasing older missions. Some heroes are gated behind a small paid unlock.
Pricing:
- Paid up front, around $5
- Optional hero and cosmetic packs a few dollars each
- Coming from Star Trek Legends: Paid, real-time not turn-based, tighter mission length
Coming from Star Trek Legends: Play the first campaign with the default heroes to feel the ability rhythm before spending gems on unlocks. Bring a healer hero to every mission with elite enemies, since damage output outpaces sustain by the second act.
Bottom line: The best sci-fi squad game on Android for players who liked the away-team framing but want a shorter, tighter loop.
How to choose
Pick Star Trek Fleet Command if the IP is what you cared about and a live game with alliances sounds fun. It is the biggest Star Trek game on Android and offers the widest ongoing content.
Pick Star Trek Timelines if collecting captains, engineers, and science officers from every series was the point. It is the closest gameplay swap for Legends inside the Trek universe.
Pick Star Wars Galaxy of Heroes if the tactical squad puzzle mattered more than the setting. The turn-based combat is deeper than Legends, and the roster is enormous.
Pick XCOM Enemy Within if permadeath and cover-based combat sound like a step up. There is no gacha, no grind, and the campaign holds its own next to a modern port.
Pick Warhammer Quest 2 if you want a compact paid dungeon crawler with a party of four and clear campaign arcs. It scratches the away-team itch without a live-service tax.
Pick Battle Chasers Nightwar if a proper turn-based JRPG with beautiful art and a self-contained story is what you missed. It is the most story-driven pick on the list.
Pick Iron Marines Invasion if real-time tactics with a small hero roster sounds better than another turn-based grind. It rewards short sessions and pays off cleanly per mission.
FAQ
Is Star Trek Legends really being delisted?
Yes. Polygon reported that Star Trek Legends is being removed from Apple Arcade and iOS storefronts, with existing installs expected to lose functionality over time. There is no announced Android version and none is planned.
What is the best free Star Trek Legends alternative on Android?
Star Trek Fleet Command and Star Trek Timelines are the free Trek-branded options, both from established live-service developers. If you want free tactical squad play without the Trek IP, Star Wars Galaxy of Heroes is the strongest pick.
Is there a paid Star Trek game on Android that works offline?
No official paid Star Trek RPG is on Android in 2026. The closest offline paid alternatives that scratch the same itch are XCOM Enemy Within, Warhammer Quest 2, and Battle Chasers Nightwar, all one-time purchases with no ads.
Can I move my Star Trek Legends progress to another game?
No. Legends progress is tied to Apple Arcade accounts and does not transfer to any of the alternatives here. Starting fresh is the only option.
Which alternative feels closest to Star Trek Legends combat?
Battle Chasers Nightwar has the most similar three-hero turn-based structure, with an active battle system, ability charges, and burst attacks. Star Trek Timelines feels closest on theme, while Warhammer Quest 2 is closest on the dungeon-crawl party pattern.
Do any of these support cross-device saves?
Star Trek Fleet Command, Star Trek Timelines, and Star Wars Galaxy of Heroes all sync progress across Android and iOS through their own account systems. The paid single-player games save locally and do not sync between devices without Google Play Games Services support.