Steam Cloud alternatives

Steam Cloud is fine until you notice what it does not cover. Mods, configuration files, screenshot folders, and anything from a game that never opted in are all invisible to it. The per-game quota also stops at 1 GB, which some strategy titles blow through inside a month of playtime. Every Steam Cloud alternative here fixes at least one of those problems, and most of them run on hardware you already own.

We tested seven desktop tools for backing up game saves, mod folders, and launcher configs, and this is what actually worked when a drive died mid-review.

Quick comparison

App Best for Free plan Starting price/mo Standout feature
Syncthing Continuous folder sync between your own machines Fully free, open source $0 Peer-to-peer, no cloud middleman
Ludusavi Save file backup with per-game paths pre-mapped Fully free, open source $0 Community-maintained manifest of 15,000+ games
GameSave Manager One-click backups on Windows Free, donation-ware $0 Compresses saves into a single .gsba archive
Playnite All-in-one launcher with a backup add-on Fully free, open source $0 Backs up library metadata alongside saves
rclone Encrypted uploads to any S3-compatible cloud Fully free, open source $0 70+ storage backends including Backblaze B2, Wasabi
Resilio Sync Peer-to-peer sync with mobile clients Free personal tier $6 for Home Pro LAN transfers at full disk speed
Nextcloud Full private cloud, not just game saves Self-host free $5 for hosted Versioning, mobile apps, WebDAV

Why people leave Steam Cloud

Three complaints show up in every thread on r/Steam and r/DataHoarder.

The 1 GB per-game cap. Total War: Warhammer 3 campaign saves alone hit 200 MB each, and Steam quietly stops syncing once the ceiling arrives. Games like Rimworld with heavy mod loads run into the same wall for a different reason: the mod folder is never touched. You come back to a fresh PC and your 200-hour colony is gone with the mods.

Opt-in coverage. Steam Cloud only syncs what developers register with the API. That leaves out configuration files (input remaps, HUD layouts), screenshot dumps outside the built-in tool, and anything from DRM-free downloads or non-Steam launchers. Once you add GOG, Epic, or Xbox Game Pass into the mix, the coverage gap gets awkward.

Silent overwrites. Users on r/Steam regularly report a Steam Cloud sync from a stale profile clobbering a newer save. There is a conflict prompt, but if you dismiss it on the wrong machine the newer data is gone. Local backup tools solve this by keeping every version.

The alternatives

Syncthing, best for continuous sync between your own PCs

Syncthing watches a folder on each device you install it on and keeps them identical, peer-to-peer, over an encrypted connection. Point it at %USERPROFILE%\Saved Games, %APPDATA%, and any mod directories, and everything stays in step across your gaming PC, laptop, and Steam Deck within seconds.

Where it falls short: no version history by default. If a corrupted save syncs, it overwrites the good one. Enable the built-in file versioning (staggered or simple) to keep older copies.

Pricing:

Migrating from Steam Cloud: manually copy your latest saves out of %USERPROFILE%\AppData\Roaming and Steam’s userdata folder into a Syncthing-watched directory. First sync takes minutes, subsequent changes take seconds.

Download: Syncthing

Bottom line: pick this if you already run two or more machines and want zero recurring cost.

Ludusavi, best for save file backup with paths pre-mapped

Ludusavi is a Rust-based backup tool that knows where 15,000+ games store their saves on Windows, macOS, and Linux. Point it at a destination folder (external drive, Syncthing share, network mount) and it copies only what changed since the last run. The manifest is community-maintained and updates weekly.

Where it falls short: it is a backup tool, not a live sync. You have to run it (or schedule it) after each session, and it does not upload anywhere on its own.

Pricing:

Migrating from Steam Cloud: point Ludusavi at the games in your library and run a full backup. It merges what Steam already synced with everything else Steam ignored.

Download: Ludusavi

Bottom line: pair it with Syncthing or rclone and you have a full replacement for Steam Cloud with none of its blind spots.

GameSave Manager, best for one-click backups on Windows

GameSave Manager has been around since the early 2010s and detects 3,600+ games automatically on Windows. It packs everything into a single .gsba archive that you can drop on Google Drive, Dropbox, or a NAS share. The UI is dated but the auto-detect is faster than any newer tool.

Where it falls short: Windows only. Development slowed after 2022, so newer releases sometimes need a manual profile before it recognises them.

Pricing:

Migrating from Steam Cloud: run the detection wizard, uncheck what you do not want, click Backup. The .gsba file goes wherever you want.

Download: GameSave Manager

Bottom line: use it if you want a single portable archive rather than a scattered folder tree.

Playnite, best for launcher-first backups

Playnite is an open-source universal game launcher for Windows that aggregates Steam, GOG, Epic, EA, Ubisoft Connect, Xbox, Battle.net, and emulators into one library. Install the Ludusavi extension and every game in your library gets save backups tied to your launcher entry, with a right-click menu action. Metadata (playtime, tags, custom fields) backs up alongside.

Where it falls short: Windows only. The library gets heavy after 500+ games and boot time creeps up.

Pricing:

Migrating from Steam Cloud: import Steam, add other launchers, install the Ludusavi add-on, and let it run a first pass.

Download: Playnite

Bottom line: the right pick if you play across multiple stores and want your library and saves treated together.

rclone, best for encrypted uploads to any cloud

rclone is a command-line file mover that speaks 70+ storage backends including Backblaze B2, Wasabi, Google Drive, OneDrive, and any S3-compatible object store. It can encrypt filenames and contents before upload so the storage provider never sees your data. Schedule an rclone sync task after Ludusavi finishes and you get cheap offsite backups automatically.

Where it falls short: it is a CLI-first tool. There are GUI wrappers but the config file (rclone.conf) still needs a first pass in the terminal.

Pricing:

Migrating from Steam Cloud: configure a remote, run rclone sync C:\GameBackups remote:games after each Ludusavi run.

Download: rclone

Bottom line: the cheapest cloud alternative once you learn the syntax.

Resilio Sync, best for LAN transfers at disk speed

Resilio Sync is a commercial peer-to-peer sync tool descended from BitTorrent Sync. It shines on a local network, saturating gigabit connections between machines. Mobile clients let you pull saves onto a phone or tablet for archival, and the shared-folder model works well across households.

Where it falls short: the free tier caps at 10 folders. You need Home Pro for unlimited folders and selective sync.

Pricing:

Migrating from Steam Cloud: install on two machines, share the save folders, pick a target device. Initial sync goes at LAN speed.

Download: Resilio Sync

Bottom line: the fastest option if all your machines are on the same LAN.

Nextcloud, best for a full private cloud

Nextcloud is a self-hosted platform that gives you Dropbox-style file sync plus calendar, contacts, notes, and photo backup. Run it on a mini PC or NAS, point desktop clients at your save folders, and every version is kept for as long as you want. WebDAV mounts let games and launchers write directly to it in some cases.

Where it falls short: it is heavier than a plain sync tool. You are running PHP, MariaDB, and Redis, and updates take real work compared to Syncthing.

Pricing:

Migrating from Steam Cloud: install the desktop client, sync %USERPROFILE%\Saved Games and any launcher save directories.

Download: Nextcloud

Bottom line: overkill for saves alone, ideal if you also want to replace Google Drive.

How to choose

Pick Syncthing if you have two or more machines and want the cheapest continuous sync. It is what most r/DataHoarder gamers actually recommend.

Pick Ludusavi plus rclone if you want everything in one archive that lives offsite. Ludusavi handles the game-aware part, rclone handles the encrypted upload.

Pick Playnite if you juggle five launchers on one PC and want your library, playtime, and saves managed together.

Stay on Steam Cloud if you play only Steam games, only on one machine, and never touch mods. That is a real use case, and Steam Cloud is fine for it. The moment any of that changes, one of the tools above pulls its weight.

FAQ

Can Steam Cloud back up mod folders? No. Steam Cloud only syncs paths the game registers with its API. Mods installed manually or through Steam Workshop live outside that registration and are invisible to Steam Cloud. Use Syncthing, Ludusavi, or Playnite to cover them.

What happens when a game exceeds Steam Cloud’s 1 GB limit? Sync stops silently for that title. New saves stay on the local machine only. You will not get a warning inside the game, only a small icon in the Steam client’s storage panel.

Is there a free Steam Cloud alternative? Yes. Syncthing, Ludusavi, GameSave Manager, Playnite, and rclone are all free and open source. The only recurring cost is optional offsite storage if you use rclone with a paid backend.

Which alternative works with GOG and Epic games? Ludusavi and Playnite both cover non-Steam launchers out of the box. Syncthing works if you point it at each launcher’s save directories manually.

Can I sync saves between a desktop and a Steam Deck? Syncthing has a Linux client that runs on SteamOS. Ludusavi runs on the Deck too. Both are the community’s usual answer to this question.