Thimbleweed Park

Ron Gilbert posted on Grumpy Gamer today that Thimbleweed Park 2 is in production, aiming for early 2028. Polygon framed it as a follow-up flavored by The X-Files, Twin Peaks, and Monkey Island, with agents Ray and Reyes back in the Edmund mansion. That is 18 months to two years of waiting, at minimum. These Thimbleweed Park alternatives for PC are the games worth playing in the meantime, all point-and-click adventures with the verb-driven UI, quirky small-town cast, or LucasArts DNA that made the original click in 2017.

We picked seven from what is actually on Steam and GOG in 2026, ranged across price, tone, and how modern they feel. Every one is on Windows, macOS, and Linux (through Steam Play or native), and every link goes to the game’s real storefront page.

Quick comparison

Game Best for Length Voice acted Price
Return to Monkey Island Closest spiritual sibling from Gilbert himself 10 to 12 hours Yes $24.99
Day of the Tentacle Remastered Same SCUMM verb interface, sharper comedy 6 to 8 hours Yes $14.99
Broken Age Modern Double Fine, painterly art 8 to 10 hours Yes (Elijah Wood, Jack Black) $14.99
Grim Fandango Remastered Cinematic peak of the genre 15 hours Yes $14.99
Full Throttle Remastered Short, punchy noir 4 to 5 hours Yes $14.99
Sam & Max Save the World Remastered Episodic, joke-per-minute 12 to 15 hours Yes $19.99
Machinarium Wordless, hand-drawn, non-LucasArts flavor 5 to 7 hours No dialogue $19.99

Why people search for the next Thimbleweed Park

Thimbleweed Park wasn’t a nostalgia costume, it was a whole approach. The threads on r/adventuregames, GOG forums, and Ron Gilbert’s own comment section keep pointing at the same handful of things people want more of.

The alternatives

Return to Monkey Island, best for the closest spiritual sibling

Return to Monkey Island is the Ron Gilbert and Dave Grossman reunion that came out in 2022, a full 30 years after Monkey Island 2. It swaps the pixel art for a stylized flat look that split fans on release, but the writing is the tightest the series has ever been, and the puzzle design is unmistakably Gilbert. If Thimbleweed Park was a warmup for what he wanted to say next about Monkey Island, this is where that thinking landed.

Where it falls short: The art style is polarizing, especially for players who wanted the 1990 Steve Purcell look. It resolves a lot of series mysteries in ways that not everyone will love. No local co-op or party structure like Thimbleweed Park.

Pricing:

Migrating from Thimbleweed Park: No save transfer, obviously, but the UI conventions are familiar. The hint system is more generous, and the two difficulty modes (Casual and Hard) mirror Thimbleweed Park’s approach. Give yourself a weekend.

Download: Steam · GOG

Bottom line: Pick this first if you want the closest thing to a Gilbert follow-up that already exists. Skip only if the flat art style is a dealbreaker.

Day of the Tentacle Remastered, best for the SCUMM verbs you actually remember

Day of the Tentacle Remastered is the 1993 LucasArts classic in a 4K coat of paint by Double Fine, with the original pixel art togglable at any time. The three-character time-travel structure (Bernard in the present, Laverne in the future, Hoagie in the past) is the party-of-oddballs template Thimbleweed Park iterated on. The verb interface is here in its cleanest form, and the whole thing runs about 6 to 8 hours.

Where it falls short: The commentary track is worth it but adds nothing to the base game. A few puzzles rely on 1993-era logic that hasn’t aged perfectly. No native controller support in the cleanest sense.

Pricing:

Migrating from Thimbleweed Park: The verb grid is the same shape. If you played Thimbleweed Park you already know the controls. First-time adventure players get a small on-boarding.

Download: Steam · GOG

Bottom line: The cheapest way to scratch the exact itch. Anyone new to point-and-click should start here.

Broken Age, best for modern Double Fine flavor

Broken Age is Tim Schafer’s Kickstarted return to adventures, split across two acts starring Vella (fighting a monstrous ritual) and Shay (trapped on an overprotective spaceship). The hand-painted backgrounds by Nathan Stapley and the voice cast (Elijah Wood, Jack Black, Wil Wheaton, Masasa Moyo, Jennifer Hale) push it toward animated-film territory. It is Thimbleweed Park’s tonal opposite in a lot of ways, more earnest and less noir, but the puzzle sensibility from the same LucasArts lineage runs underneath.

Where it falls short: Act 2 doubles back on Act 1’s puzzles in a way that some players find fatiguing. The interface is a contextual click model, not a verb grid, which will feel modern rather than classic. No pixel art.

Pricing:

Migrating from Thimbleweed Park: Interface is more streamlined (single-click actions, no verb grid), so lean on the hint dialogue if you get stuck on late Act 2 puzzles. Cloud saves work across Steam and GOG.

Download: Steam · GOG

Bottom line: Pick this for readers who liked Thimbleweed Park’s writing but bounced off the verb interface.

Grim Fandango Remastered, best for the cinematic peak

Grim Fandango Remastered is the 1998 Tim Schafer Land of the Dead noir, remastered by Double Fine in 2015. Manny Calavera works off his afterlife debt at a travel agency, and the four-year journey through the Ninth Underworld is still the closest a point-and-click has come to a genuine film noir. Peter McConnell’s score alone earns the price. If Thimbleweed Park’s Twin Peaks flavor pulled you in, Grim Fandango’s Casablanca-in-purgatory take will land.

Where it falls short: The original tank controls are toggleable but still awkward under the modern point-and-click scheme. A couple of puzzles (the beavers, the racetrack) are notorious. Save the manual for those.

Pricing:

Migrating from Thimbleweed Park: New control scheme to learn. The developer commentary and concept art unlocks in the remaster are worth staying for a second playthrough.

Download: Steam · GOG

Bottom line: The cinematic ceiling of the genre. Skip only if noir isn’t your register.

Full Throttle Remastered, best for a short, punchy weekend

Full Throttle Remastered is the 1995 LucasArts biker-gang noir, again polished by Double Fine. Ben, leader of the Polecats, gets framed for a murder and has to clear his name across the last stretch of American highway. It is short (four to five hours), heavy on cutscenes, and the Gone Jackals soundtrack still holds up. Roy Conrad’s voice as Ben is the reason a lot of adventure fans still bring the game up.

Where it falls short: The action minigames (the demolition derby, the Corley scrap) are the weakest part and cannot really be skipped. Short enough that some readers will feel it ended too fast.

Pricing:

Migrating from Thimbleweed Park: Contextual verb wheel instead of a grid, easy to pick up. Ideal for a Saturday night with no bandwidth for a 20-hour puzzle box.

Download: Steam · GOG

Bottom line: Pick this when you have one evening and want a complete story arc.

Sam & Max Save the World Remastered, best for episodic joke density

Sam & Max Save the World Remastered is Skunkape’s 2020 rebuild of the Telltale 2006 season, now running natively at widescreen with new lighting, controller support, and the original voice performances by David Nowlin and William Kasten. Six episodes, roughly two hours each, following the freelance police duo through mind-control cults, sock puppet talk shows, and a moon base. The rhythm is closer to a sitcom season than a single game.

Where it falls short: The episodic pacing means some episodes drag before they land the joke. Puzzles are on the easier side, so seasoned adventure players will breeze through. No pixel art option (the original was 3D).

Pricing:

Migrating from Thimbleweed Park: Modern context-sensitive interface, no verb grid. Save between episodes if you want the sitcom rhythm to breathe.

Download: Steam · GOG

Bottom line: Pick this when you want laughs on a schedule and a cast you’ll happily spend 12 hours with.

Machinarium, best for a different genre lineage entirely

Machinarium is the 2009 Amanita Design puzzle adventure about a small robot named Josef trying to rescue his robot girlfriend from a scrapyard gang. There is no dialogue, only thought-bubble comics. The hand-drawn art by Adolf Lachman looks like nothing else on Steam, and the puzzles are more logic-based (mini-games, hidden object logic, spatial reasoning) than inventory-based. It sits outside the LucasArts tradition Thimbleweed Park comes from, which is exactly the point.

Where it falls short: No spoken dialogue means the tone is set entirely by art and music, which won’t suit players who want writing to carry the story. Some puzzles (the Rubik’s cube, the sliding-block variant) fight the mouse controls. Shorter than the other picks.

Pricing:

Migrating from Thimbleweed Park: No verbs, no inventory grid in the traditional sense. If you liked the puzzle-solving muscle Thimbleweed Park exercised but want a total palette change, this is it.

Download: Steam · GOG

Bottom line: Pick this when the last thing you want is another LucasArts-flavored game. Perfect palate cleanser between the other six.

How to choose

Do not try to play all seven. Pick two, one comfort choice and one stretch.

Stay with Thimbleweed Park itself for a replay on Hard difficulty if it has been more than a couple of years. The puzzle solutions rearrange enough on subsequent runs that it holds up.

FAQ

Is there a Thimbleweed Park 2? Yes. Ron Gilbert announced Thimbleweed Park 2 on his Grumpy Gamer blog in July 2026, with the original team (Gary Winnick, David Fox, Mark Ferrari, Octavi Navarro, and others) returning. The target release is early 2028, and confirmed platforms include Windows, macOS, Linux, and GOG. It is being self-published with a private investor.

What is the best point-and-click adventure like Thimbleweed Park on PC in 2026? Return to Monkey Island is the closest match because it comes from Ron Gilbert and Dave Grossman, the same design lineage. Day of the Tentacle Remastered is the closest match in interface (SCUMM verb grid) and comedy tone.

Can I play Thimbleweed Park alternatives on Steam Deck? Every game on this list runs on Steam Deck. Return to Monkey Island, Broken Age, and the Sam & Max remaster have native controller support. The LucasArts remasters (Day of the Tentacle, Grim Fandango, Full Throttle) work well with the touchpads mapped to mouse. Machinarium is playable but the tighter puzzles are easier with a real mouse.

Are any of these free? None of the seven has a permanent free version, but Grim Fandango Remastered has been offered free during GOG giveaways in the past. Most sit under $5 during major seasonal sales on Steam and GOG. Broken Age is the cheapest of the set at sale prices.

Where should someone new to point-and-click adventures start? Day of the Tentacle Remastered. It is short (6 to 8 hours), fair, funny, cheap, and the verb interface is the clearest example of the tradition Thimbleweed Park and Return to Monkey Island come from. Anyone who bounces off it is unlikely to enjoy the rest of the genre.

Do any of these games support Linux natively? Return to Monkey Island, Broken Age, and Machinarium ship with native Linux builds. The three LucasArts remasters (Day of the Tentacle, Grim Fandango, Full Throttle) run through Steam Play (Proton) with no meaningful issues. Sam & Max Save the World Remastered is Windows-only officially but runs well under Proton.